The Nature domain is a bit of a weird one. At first glance it seems pretty weak, especially at higher levels when plant and beast enemies are practically non-existent. However, if you ignore the features that relate to plants and beasts, you’ll find some real gold in this subclass.
Read MoreBest Feats for Light Cleric 5e
It’s the cleric that gets Fireball, please clap. In all seriousness, this domain is pretty great. At low levels we immediately get both a defensive and an offensive feature, with our channel divinity being one of the best blast options available at low levels, period. It does lose its luster as time goes on, but it’s good when it is important for it to be good.
Read MoreBest Feats for Life Cleric 5e
The most cleric-y cleric to ever cleric, the life domain doubles down on the assumed stereotype of “the cleric is the healer”, and does so to its detriment. Healing is bad in 5e, and no party needs a dedicated healer.
Read MoreBest Feats for Knowledge Cleric 5e
This domain might very well be the least combat focused cleric subclass, but that by no means makes it a bad choice. Knowledge functions as the skill monkey of the clerics, gaining expertise in two intelligence skills and a channel divinity that give proficiency in any skill or tool of our choice
Read MoreBest Feats for Grave Cleric 5e
Despite the seemingly sinister name of this domain, Grave Clerics take very supportive role in the party. Don’t let the word “support” make you yawn though, because this domain supports everything your party does, including dealing damage.
Read MoreBest Feats for Forge Cleric 5e
The Forge domain is one whose features provide ample defense, but whose expanded spell list is a highlight reel of great offensive spells like Wall of Fire and Animate Objects. This allows the Forge Cleric to function as a tank and a powerful damage dealer, though probably not through the use of weapons, as we have no real incentive to use them.
Read MoreBest Feats for Arcana Cleric 5e
The Arcana domain has the honor of owning the single greatest capstone feature of any subclass in all of 5e. Learning the best spells of 6th, 7th, 8th, and 9th level makes up for the lacking selections of the Cleric spell list by leaps and bounds.
Read MoreBest Feats for Armorer Artificer 5e
The Armorer lets us live our armored super hero fantasy in 2 different ways, defender or infiltrator. The defender trades damage for tanking ability, support for its party, and debuffing enemies. The infiltrator focuses on ranged single target damage, stealth, and mobility.
Read MoreBest Feats for Battle Smith Artificer 5e
The Battle Smith is the commonly agreed upon “best” Artificer subclass, and it’s easy to see why. We get good weapon use, the ability to focus solely on intelligence, a very effective pet, and the Shield spell. In many ways this is a fixed Beast Master before that subclass itself was fixed.
Read MoreBest Feats for Artillerist Artificer 5e
The Artillerist would be a very bad subclass, on par with the Alchemist, if not for one thing: the Protecter Eldritch Cannon. The ability to start every combat with your party having about 11-12 temporary hit points that refresh every single round is such an insane buff to your party’s durability that it is only outmatched by the infamously overpowered Twilight Cleric.
Read MoreBest Feats for Alchemist Artificer 5e
The Alchemist has no clear role in combat. Being a half caster is not enough, we run out of slots quickly and our spells aren’t as effective as a normal caster. That being said, the Alchemist can still provide a character who does have some effective things to do in combat, we just have to get creative, and our feats are going to need to do some heavy lifting.
Read MoreBest Feats for Wildfire Druid 5e
The Wildfire Druid might be sneakily the best Druid subclass of them all. At a passing glance you may disagree with that statement. The expanded spell list is mediocre at best, and our features are definitely all good, but none jump off the page as broken. The secret of this subclass is hidden in the Wildfire Spirit stat block.
Read MoreBest Feats for Stars Druid 5e
As with the majority of the subclasses introduced in Tasha’s, the Stars Druid shines brightly amongst its piers as a brilliant example of powerful and flavorful subclass design. The big draw of the subclass is the three options for bonus action transformations that replace a use of Wildshape.
Read MoreBest Feats for Spores Druid 5e
The Circle of Spores is sometimes called the weakest of the Druid subclasses, and for the life of me I cannot understand why. Yes, Halo of Spores and Spreading Spores are horrible features, no doubt about it. However…
Read MoreBest Feats for Shepherd Druid 5e
The Shepherd Druid could accurately be called a one trick pony, but dang it’s good at that trick. Summoning magic is already completely busted in half in this game, and the Circle of Shepherds only serves to make it even more busted.
Read MoreBest Feats for Moon Druid 5e
The problem with the subclass is that it ONLY buffs Wildshape and nothing else about the Druid, so if you’re playing this circle then you might as well lean into Wildshape as hard as you can. For that reason this will be a list more focused on feats that work in tandem or buff Wildshape in some way.
Read MoreBest Feats for Dreams Druid 5e
Sadly the Circle of Dreams is probably my pick for the weakest Druid subclass, but don’t misunderstand, you can still make a very powerful character with it, it just won’t be because of your subclass selection.
Read MoreBest Feats for Land Druid 5e
Of the Druid subclasses, few give as much support to our spellcasting as the Circle of the Land. An extra cantrip (which Druids are starved for), the wizard’s arcane recovery feature, and a huge range of options for an expanded spell list makes the Land Druid very potent at casting even during the early tiers.
Read MoreBest Feats for Scout Rogue 5e
I have never understood the people that claim this subclass is like a Ranger that focuses more on combat than exploration, because the Scout is much worse in both regards. Our 3rd level features mildly enhance a few skills and… let us move half our speed as a reaction if an enemy ends their turn within 5ft of us.
Read MoreBest Feats for Assassin Rogue 5e
The Assassin is my pick for the most overrated Rogue subclass, and potentially the most overrated in the whole of 5e. The standard Rogue gets 4 features, but we only get two. Don’t be deceived by the 9th and 13th level abilities. They will literally never come up and honestly I would probably let a character accomplish these things even if they weren’t an Assassin.
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