Prerequisite: 4th Level, Initiate of High Sorcery Feat
You chose the moon Solinari to influence your magic, and your oath to use magic to make the world a better place has been recognized by the Order of the White Robes, granting you these benefits:
Protective Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the Abjuration or Divination school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
Protective Ward. When you or a creature you can see within 30 feet of you takes damage, you can use your reaction to expend a spell slot and weave protective magic around the target. Roll a number of d6s equal to the level of the spell slot expended and reduce the damage the target takes by the total rolled on those dice + your spellcasting ability modifier.
Adept of the White Robes: Wear Protection
Review by Sam West, Twitter:@CrierKobold
Dragonlance: Shadow of the Dragon Queen brings with it nine new feats to play with specifically in the Dragonlance setting. Each feat has a prerequisite either requiring an earlier feat to be taken from the book, or that you’re playing in a Dragonlance Campaign, all of which end up functionally requiring the character be in the world of Dragonlance. Let's be honest, though: these feats are just as mechanically applicable at every table, even those outside of Dragonlance, and the vast majority of tables can find them to be solid additions to character sheets should you shrug off the lore and focus just on the mechanics they bring to the table. None of them require some Dragonlance specific gimmick or rule to function; if you’re DMing for somebody who likes these new feats, but aren’t playing in Dragonlance, I’d encourage you to let them give it a go should they meet whatever other prerequisites the feats ask for.
Adept of the White Robes is one of the progressive feats you take after Initiate of High Sorcery, requiring it and you having selected the Solinari spell grouping. This is notable, because Initiate of High Sorcery (Solinari) gives you access to a free Shield per long rest while also making it a spell you always have prepared. On its own, Solinari was probably the best of the three choices for Initiate of High Sorcery. Adept of the White robes competes with Adept of the Red Robes and Adept of the Black Robes, each coming from the other two spell groupings.
When you take this, you get a 2nd level abjuration or divination spell of your choice once per long rest as well as being able to spend spell slots on it normally. Unlike the other two options, this list is fairly lacking; Pass without Trace stands out the most to be as a powerful option to pick up here, but beyond that you’re getting access to some perfectly fine spells like Warding Bond, Fortune’s Favor, Aid, or Mind Spike. That’s not to say getting one of these with a free cast isn’t still great, because it is, but this is notably a little worse than the other two robe options.
It also gets the worst of the three bonus features: Protective Ward. It functions basically as a new reaction spell you can spend to reduce a creature’s damage taken by the spell level expended worth of d6s plus your spellcasting ability modifier. That’s fine to have access to, and can come in clutch when you’ve got an abundance of spell slots to burn and need to prevent somebody from going down at all, but it doesn’t give you a new option and new resource like the other two do. This is powerful, just not quite on the same level as the Adept of the Red or Black robes are getting (Red getting a way to prevent failed ability checks, black getting a way to transform their hit dice into damage).
Adept of the White Robes will help lock down the protective mage fantasy. Abjuration wizards adore this feat, as will any protector character. At minimum, it's a free bonus 2nd level spell (of varying quality) with a new mediocre protective reaction. It's definitely worth the feat if you get access to it; it just doesn’t do quite as much as the other competing options do. That’s probably fine, especially given how incredible an extra cast of Shield is.
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