Prerequisite: 4th Level, Dragonlance Campaign
A god chose you to carry a spark of their power.
You learn one cantrip of your choice from the Cleric spell list and one 1st-level spell based on the alignment of your character, as specified in the Alignment Spells table below. You also learn the Augury spell.
Alignment Spells
Alignment | 1st-level Spells |
---|---|
Evil | Choose one 1st-level Warlock spell. |
Good | Choose one 1st-level Cleric spell. |
Neutral | Choose one 1st-level Druid spell. |
You can cast the chosen 1st-level spell and the Augury spell without a spell slot, and you must finish a long rest before you can cast either of these spells in this way again. You can also cast these spells using spell slots you have of the appropriate level.
Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
In addition, you can use a holy symbol as a spellcasting focus for any spell you cast that uses the spellcasting ability you choose when you select this feat.
Divinely Favored: On the Gods’ Good Side
Review by Sam West, Twitter:@CrierKobold
Dragonlance: Shadow of the Dragon Queen brings with it nine new feats to play with specifically in the Dragonlance setting. Each feat has a prerequisite either requiring an earlier feat to be taken from the book, or that you’re playing in a Dragonlance Campaign, all of which end up functionally requiring the character be in the world of Dragonlance. Let's be honest, though: these feats are just as mechanically applicable at every table, even those outside of Dragonlance, and the vast majority of tables can find them to be solid additions to character sheets should you shrug off the lore and focus just on the mechanics they bring to the table. None of them require some Dragonlance specific gimmick or rule to function; if you’re DMing for somebody who likes these new feats, but aren’t playing in Dragonlance, I’d encourage you to let them give it a go should they meet whatever other prerequisites the feats ask for.
Divinely Favored is similar to Magic Initiate, but you trade a bit of flexibility for a free cast of Augury. You get a 1st level spell from the warlock, cleric, or druid spell list and can cast the chosen spell with spell slots, a cantrip from the chosen class, and the aforementioned free cast of Augury. Yes, Augury is technically a 2nd level spell, but it's a 2nd level ritual spell that is more of a game mechanic to ask the DM for advice more than a spell you’re eager to pick up and cast. You can kind of consider Augury as a cantrip in this instance; if you’d rather have Augury than one of the two cantrips you’re getting from the cleric, warlock, or druid class lists you’d be taking with Magic Initiate, this is a great upgrade. If you want to cast the chosen 1st spell outside its class more frequently (which is especially notable for options like Hex), Divinely Favored is a major upgrade.
It doesn’t entirely replace Magic Initiate; not getting to pick from some classes leaves particularly busted options like Find Familiar unavailable. Sometimes you would rather have an additional cantrip over Augury as well, as Augury just isn’t that useful of a spell at a lot of tables. It compares well to Magic Initiate, which does make this feat quite good, even if it doesn’t quite surpass the utility Magic Initiate provides. If you want a 1st level spell from one of the classes, a cantrip, and Augury, Divinely Favored will be a great tool to get access to if it's available.
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