Sword of Wounding 5e
Weapon (any sword), rare (requires attunement)
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Commentary by Sam West, Twitter: @CrierKobold
Swords of Wounding are definitely more of a DM weapon than a player weapon; still, if you want a stacking “bleed” effect, a sword of wounding will be a spicy addition to your swordsman.
This sword can be any of the “swords” in 5e- greatsword, shortsword, longsword, rapier, etc…
Monsters rarely will use the same rest mechanics as players, generally because tracking it is a huge pain in the butt, devaluing the initial effect of this sword.
The damage stacks over multiple rounds, and all is ended by the same saving throw; there is no initial save to resist the wounding, guaranteeing your first d4 damage.
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