Staff of Fire 5e
Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)
You have resistance to fire damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Burning Hands (1 charge), Fireball (3 charges), or Wall of Fire (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Commentary by Sam West, Twitter: @CrierKobold
Some people just want to stick to the classic archetypes- I’m sometimes one of those people. Sometimes I just want to be a wizard with a pointy blue hat, a giant book of spells, and a staff that blows things up. The Staff of Fire is here for me in those moments.
You choose what spell save DC, spellcasting ability modifier, and spell attack roll you use when casting spells with this staff from among classes you have levels in; this can include the attributes from classes that can’t attune to this like Cleric or Paladin so long as you otherwise meet its requirement.
If you’ve attuned to this having circumnavigated the attunement prerequisite and lack a spell save DC, such as with Thief Rogue’s Use Magic Device, use 8+ your proficiency bonus for your save DC.
The spells are always cast at their lowest level, and can’t be upcast by expending additional charges.
Generally, I’d avoid dropping the staff to zero charges, as any chance to lose the item isn’t going to be worth it when it provides so much bonus power to your character sheet.
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