Rope of Climbing 5e
Wonderous item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1- foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Commentary by Sam West, Twitter: @CrierKobold
Want your own pet rope who can climb all over the place and fasten itself to objects? Then you need a Rope of Climbing! This handy tool helps get you and your friends up sheer surfaces that it can reach the top of, or across wide pits.
The rope moves directionally magically, floating through space.
It can attach itself to any object it can reach from you. That object could be a loose object you want to pull back to yourself, or something to fasten it to!
Telling the rope to knot itself doesn’t require you hold it, meaning you can get it into position, have it fasten itself, then shorten with knots to make it easier to climb, even if you can no longer reach it.
An AC of 20 makes this thing pretty challenging to hit, but it automatically fails Strength and Dexterity saving throws, making it prone to fire breath attacks or other area of effect damage.
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