Robe of Eyes 5e
Wondrous Item, rare (requires attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the blindness on a success.
Commentary by Sam West, Twitter: @CrierKobold
I love campy, silly-looking items; Robe of Eyes is this to the letter. You get some darkvision, seek invisible creatures, but most importantly, get a bunch of wacky eyes on your cloak that you have to see through that make you susceptible to flashes of light. I love everything about this, even if it’s a bit crap.
You don’t get to save on the initial blind should somebody cast light on you or daylight near you; you simply are blinded, and get to resave at the end of each of your turns.
Being able to see invisible creatures doesn’t negate the advantage they get from being invisible; they still have advantage on their attack rolls, and you still have disadvantage on attack rolls made against them.
Seeing onto the Ethereal Plane matters for single digit enemies in 5e; it’s cute legacy text that will almost never come up.
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