Prerequisite: 4th Level, Squire of Solamnia Feat
You are a Knight of Solamnia aligned with the Order of the Crown, a group that extols the virtues of cooperation, loyalty, and obedience. You excel in group combat and gain these benefits:
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Commanding Rally. As a bonus action, you can command one ally within 30 feet of yourself to attack. If that ally can see or hear you, they can immediately make one weapon attack as a reaction. If the attack hits, the ally can roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Knight of the Crown
Review by Sam West, Twitter:@CrierKobold
Dragonlance: Shadow of the Dragon Queen brings with it nine new feats to play with specifically in the Dragonlance setting. Each feat has a prerequisite either requiring an earlier feat to be taken from the book, or that you’re playing in a Dragonlance Campaign, all of which end up functionally requiring the character be in the world of Dragonlance. Let's be honest, though: these feats are just as mechanically applicable at every table, even those outside of Dragonlance, and the vast majority of tables can find them to be solid additions to character sheets should you shrug off the lore and focus just on the mechanics they bring to the table. None of them require some Dragonlance specific gimmick or rule to function; if you’re DMing for somebody who likes these new feats, but aren’t playing in Dragonlance, I’d encourage you to let them give it a go should they meet whatever other prerequisites the feats ask for.
Knight of the Crown builds off of the Squire of Solamnia feat, with that and being 4th level being its two prerequisites. Crucially, of the three feats that build off Squire, this is the only one offering a +1 to Strength or Dexterity; that on its own sets it apart. But it gets better.
Commanding Rally offers your fighter or paladin a new bonus action that gives an ally within 30 feet a free weapon attack, adding a d8 to its damage. You can take this bonus action a number of times equal to your proficiency bonus, meaning you’re giving out that many free empowered attacks every long rest. On the surface, it may just seem fine. Three or four bonus attacks per long rest on a monk or barbarian friend isn’t crazy powerful or anything. What is crazy powerful is giving your rogue an opportunity to attack outside their turn; this lets them double up their sneak attack damage. Sneak attack is limited to once per turn, not once per round in 5e (which may be changing in the next edition). For now, though, with a rogue buddy to back you up, you can double their effectiveness and open up huge amounts of burst damage with just a single bonus action command. It's superb with a rogue ally.
If you’re the only weapon attack making character in your group, you obviously don’t want this. If you have just one ally that wants to make weapon attacks, and will be somewhere close to you in fights, Knight of the Crown can be worth it, specifically if you’ve got an odd Dexterity or Strength score you want to bump up to an even one to get that +1 modifier. That on its own justifies taking it. If you’re playing with a rogue and like team based strategy, this feat is a homerun, even if you aren’t flipping the score from odd to even. Knight of the Crown can easily justify its spot on a ton of different character sheets. If you get a chance to try it out, I’d highly recommend it.
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