Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
Witch Sight: Witchy Watchy
Review by Sam West, Twitter: @CrierKobold
True Seeing is a spell that bums me out. Witch Sight is bad True Seeing for warlocks. You shouldn’t ever need this, and you definitely don’t need it when you reach 15th level.
Witch Sight detects a subset of two specific kinds of magic: illusions and transmutation effects hiding creatures. That’s all it does. You see through illusions concealing specifically creatures, meaning spells like Hallucinatory Terrain still function perfectly fine against you, and shape changing magic like Alter Self and Polymorph. At its best, you reveal your benefactor has been an adult brass dragon in disguise all these years. Beyond that, it’s a tool so niche there is no reason to take it.
Unlike True Seeing, which sees through all illusions, this only works with creatures. Witch Sight fails to do anything else meaningful. All it can ever do is uncover a hidden enemy (including invisible ones). So many features and abilities can do this at a cheaper cost FAR earlier in the game. Detect Magic is probably all you’ll ever need to outdo this kind of effect, and you’ve got dozens of cheaper ways to get access to Detect Magic. Even Eldritch Sight, which is Detect Magic at will, is going to feel more impactful than this, because not only will you detect illusions and transmutation effects masking creatures, you’ll also detect every other form of magical effect around you, including illusions hiding other traps and obstacles.
Witch Sight is a bad version of a spell I don’t think the game needs nor wants. What it offers is far too minimal for anyone to consider taking it. Spend your invocations wisely, and spend them on ways to actually empower how your character engages and explores the world in a meaningful way, not in a 1/1,000 chance you uncover a disguised enemy early.
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