Prerequisite: 7th level, Hex spell or a warlock feature that curses
Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.
Relentless Hex: Keep Your Enemies Closer
Review by Sam West, Twitter: @CrierKobold
Hexblades opened up a new way for melee warlocks to exist in a way that prior had been… a little unsatisfying. Relentless Hex carries forward this idea, giving Hex based melee warlocks and hexblades a brand new toy to play with while doing their Hex thing.
Any kind of new bonus action can open up entire play styles to specific characters,, but Relentless Hex has a small hiccup that makes it fairly awkward: both Hex and Hexblade’s Curse both take your bonus action to start, meaning you can’t really follow up with a Relentless Hex teleport until the following turn. It's painfully slow to use.
To make matters worse, Hexblade’s Curse is already stuck at a 30 ft. use range, meaning you likely are close enough to approach with a dash action anyway if you feel you need to. This does make Sign of Ill Omen’s Bestow Curse effect more interesting, as it offers you a wider variety of spaces or longer duration effects to empower the teleport, but ultimately this is still going to feel like a worse cunning action more often than not in this use case.
Relentless Hex can do some nifty team-based navigation with unconventional uses of your curses; a 5th level Hex put on a buddy enables you to bonus action teleport to them which can open up out of combat exploration options a bit by kind of sharing their navigational tools, as well as provide a safety net to play a skirmisher kind of melee warlock where you run in, attack twice, then teleport to safety. The trade-offs of losing out on your main damage assistant is a MASSIVE trade-off, though, for what ends up being a cute gimmick you’ll use effectively maybe a handful of times a campaign.
If Relentless Hex allowed you to teleport at the same time you afflicted the curse, I’d be very interested in it. As is, it slightly opens up the skirmisher warlock fantasy by allowing you to keep pace with a fleeing marked target without needing to spend actions dashing. That’s not a good enough reason to justify it on its own. If you like the idea of opening up your Hex to be a tool you can get value out of when casting it on allies, it can be a fun tool to mess around with for a few levels, but ultimately I think if you’re goal is to be an effective damage dealing melee warlock, there just isn’t room on your sheet for something this ineffective.
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