Talisman of Ultimate Evil 5e
Wondrous Item, legendary (requires attunement by a Creature of Evil Alignment)
This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.
The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.
Commentary by Sam West, Twitter: @CrierKobold
Sometimes you need an item for an ultimate Oathbreaker or Death Domain Cleric- the Talisman of Ultimate Evil is here for you in those times.
The creature doesn’t need to voluntarily touch the talisman to take the damage- you can touch it to them to cause the guaranteed damage.
This thing has the true ultimate “save or die”- save, or get destroyed by a demonic fissure with a DC 20!
The talisman doesn’t innately regain charges, so choose worthy good opponents you want to permanently destroy wisely, and keep one charge stashed to continue benefitting from the +2 to spell attack rolls.
Notably the talisman only benefits spell attack rolls, not spell save DC.
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