Robe of Scintillating Colors 5e
Wondrous Item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
Commentary by Sam West, Twitter: @CrierKobold
The Robe of Scintillating Colors dazzles everything around you as you flourish- you are the center of attention and deserve your moment in the spotlight. You’re stunning while attuned to this magnificent garment!
The stun will apply to any creature within the 30 ft. bright light; if that light is altered to dim light or darkness, such as by a Darkness spell, it won’t stun anything.
Creatures that can see you have disadvantage on attack rolls against you agnostic to if they’re in the bright or dim light.
A stunned creature is incapacitated, can’t move, can speak only falteringly, automatically fails Strength and Dexterity saving throws, and has all attack rolls made against them made with advantage.
An incapacitated creature can’t take actions or reactions.
Any creature that can see you in the bright light is affected, including other party members.
The condition ends at the end of your next turn, meaning you can take advantage of the stunned condition you impose on any actions you take next round.
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