Ring of Evasion 5e
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Commentary by Sam West, Twitter: @CrierKobold
Are you sick and tired of Fireballs killing you? Get a Ring of Evasion!
You can wear as many rings as you have fingers, with no other limitations beyond the regular magic item limitations like attunement.
Despite sharing a name with the Evasion feature, its functionality is different, and it can stack on top of the ability to make you rarely damaged by damaging Dexterity saving throws.
Passing the Dexterity saving throw doesn’t remove all consequences from the save; without the Evasion ability rogues and monks get, you’ll often still take half damage.
The majority of Dexterity saving throws I’d expect to come up against are spell-based, making this ring excel against Evokers and other explosive caster villains.
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