Ring of Elemental Command 5e
Wondrous Item, legendary (requires attunement)
This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane.
While wearing this ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
Ring of Air Elemental Command
You can expend 2 of the ring’s charges to cast Dominate Monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.
If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties:
You have resistance to lightning damage.
You have a flying speed equal to your walking speed and can hover.
You can cast the following spells from the ring, expending the necessary number of charges: Chain Lightning (3 charges), Gust of Wind (2 charges), or Wind Wall (1 charge).
Ring of Earth Elemental Command
You can expend 2 of the ring’s charges to cast Dominate Monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.
If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:
You have resistance to acid damage.
You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
You can cast the following spells from the ring, expending the necessary number of charges: Stone Shape (2 charges), Stoneskin (3 charges), or Wall of Stone (3 charges).
Ring of Fire Elemental Command
You can expend 2 of the ring’s charges to cast Dominate Monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan.
If you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties:
You are immune to fire damage.
You can cast the following spells from the ring, expending the necessary number of charges: Burning Hands (1 charge), Fireball (2 charges), and Wall of Fire (3 charges).
Ring of Water Elemental Command
You can expend 2 of the ring’s charges to cast Dominate Monster on a water elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.
If you help slay a water elemental while attuned to the ring, you gain access to the following additional properties:
You can breathe underwater and have a swimming speed equal to your walking speed.
You can cast the following spells from the ring, expending the necessary number of charges: Create or Destroy Water (1 charge), Control Water (3 charges), Ice Storm (2 charges), or Wall of Ice (3 charges).
Commentary by Sam West, Twitter: @CrierKobold
Want to command one of the four elements? Get one of the Rings of Elemental Command to not only dominate the elemental of your choice, but the potential to unlock sweet new spells!
All of the rings allow you to dominate their respective elemental for 2 charges alongside a minor boon.
Slaying an elemental of the ring’s corresponding type while attuned to it upgrades it.
You don’t need to deliver the killing blow; it specifies you “help” slay the monster to unlock the bonus powers.
You retain the ability to cast Dominate Monster with the ring after it upgrades.
Thank you for visiting!
If you’d like to support this ongoing project, you can do so by buying my books, getting some sweet C&C merch, or joining my Patreon.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.