Potion of Fire Breath 5e
Adventuring gear (potion), uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
Commentary by Sam West, Twitter: @CrierKobold
Craving a bit of fire breath? Chug one of these bad boys and you’re set with three 30 ft. 4d6 fire cones! What's more, they only take a bonus action to use, making them insane in the low tiers at culling the weak minions around a larger threat!
Using a magic item typically takes an action; you can subsequently immediately breathe fire the same turn with your bonus action after drinking!
The cone of flames this potion lets you create isn’t a spell, and won’t interact with spells and abilities that work specifically against spells like Oath of Ancient’s Aura of Warding.
It qualifies as magical, though, so features like Yuan-Ti’s Magic Resistance will work against it.
4d6 damage is akin to a 2nd-level Burning Hands’ worth of damage in over twice the area; for an uncommon item, getting three uses of a better 2nd-level spell is incredible, and makes this one of the best early-game potions you can get.
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