Bag of Holding 5e
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Commentary by Sam West, Twitter:@CrierKobold
Oh, the Bag of Holding. The classic “I don’t want to deal with inventory” item solution to all the player’s carrying capacity problems. Five hundred pounds of stuff is a lot of stuff, and with a 64 cubic foot interior space to play with, basically everything that you could want to go in the bag can, and can be held for a long time.
There is 10 minutes worth of air within each Bag of Holding that creatures stuck in it share.
Flipping a Bag of Holding inside out can be a potential tool for mass expulsion of various materials, weapons, traps, and creatures.
Bags of Holding explode into a portal to the Astral Plane when placed within a Handy Haversack, Portable Hole, or other dimension warping item.
This can be weaponized into a 10 ft. area no save permanent Banishment with some clever timing and pin-point accuracy!
Thank you for visiting!
If you’d like to support this ongoing project, you can do so by buying my books, getting some sweet C&C merch, or joining my Patreon.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.