Bag of Devouring 5e
Wondrous Item, very rare
This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Commentary by Sam West, Twitter: @CrierKobold
Where Bags of Holding are a party’s best friend, a Bag of Devouring is their worst nightmare. These are instant death mechanicisms unsuspecting players can be eaten by in an instance; as a DM, use with caution!
Clever parties may find value in keeping a Bag of Devouring on hand to dispose of dangerous magic items and other materials they don’t want to leave around for others to find, but don’t want on their person.
When a creature is a devoured by the bag, it’s dead, and there are no remains; short of a True Ressurection or Wish, that creature is dead for good.
The 50% chance for something to get pulled into the bag is entirely unaffected by modifiers; it’s a coin flip
The Strength checks are ability checks that aren’t using any skills, and don’t benefit from Athletics or other skill proficiencies.
More than one creature can be devoured at once; each person who puts their hand in to try to pull out somebody being devoured risks the 50/50 of getting pulled in themselves.
Creatures get one shot at the skill check on their own, and that’s usually on the turn they’re pulled in. The moment their next turn starts, they’re eaten.
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