Ammunition +1/2/3
Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3)
You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.
Commentary by Sam West, Twitter:@CrierKobold
+1 Magic Weapons are a common boon character’s pick up as they progress in D&D. Magical ammunition tends to be a bit less common, and for good reason: it still shares rarity with its full weapon counterparts, but only works once per piece of ammunition. Weird!
+1/2/3 Ammunition is uncommon, rare, and very rare, respectively.
This ammunition stops being magical when it hits an enemy, and otherwise is recovered like normal ammunition.
The bonus +1/2/3 ammunition has stacks with magic weapon properties that empower attacks, making ranged weapons have the potential for highest to hit attack in the game off just magic items!
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