Dream of the Blue Veil: Out of This World
Usable By: Bard, Sorcerer, Warlock, Wizard
Spell Level: 7
School: Conjuration
Casting Time: 10 minutes
Range: 20 feet
Duration: 6 hours
Components: V, S, M (a magic item or a willing creature from the destination world)
You and up to eight willing creatures within range fall unconscious for the spells’ duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically transported to the world that was in the visions.
To cast this spell, you must have a magic item that originated on the world you wish to reach, and you must be aware of the world’s existence, even if you don’t know the world’s name. Your destination in the other world is a safe location within 1 mile of where the magic item was created. Alternatively, you can cast the spell if one of the affected creatures was born on the other world, which causes your destination to be a safe location within 1 mile of where that creature was born.
The spell ends early on a creature if that creature takes any damage, and the creature isn’t transported. If you take any damage, the spell ends for you and all other creatures, with none of you being transported.
Review by Sam West, Twitter:@CrierKobold
This is just Plane Shift with extra steps, right? Am I crazy? Why does this spell exist?
Dream of the Blue Veil is a convoluted way to say “DM I’m bored of here, take us somewhere different.” But even as a spell for that purpose, it's still terrible; you need something from the place you want to go, but don’t need to know its name. It's the kind of spell the DM just has to give you if you want it to work, or you need to be in a plane traveling game specifically already anyway. I’m not seeing it.
At its best, you and your friends continue the adventure you’re already on at a place your DM picks by having a weird six hour dream, assuming nobody interrupts it and strands some people behind. If that happens, ho boy is this spell miserable. Now, the party is split across planes, with the person who can transport people potentially on the other side. While that might sound narratively neat, I promise you juggling to different groups across different planes is not worth the effort, nor is it going to be particularly enjoyable to navigate. If everyone does cross, great. The item could have just done that. It didn’t need to be a part of a spell a bard, sorcerer, warlock, or wizard had to waste a known spell or spell book slot on.
Dream of the Blue Veil had no business being printed. None. A magic item would suffice to do what this is doing. It's a narrative tool up to the DM to provide. Tying that to a player resource serves little to no purpose outside of eating a resource slot, and that’s really, profoundly stupid.
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