Righteous Heritor 5e
Prerequisites: 4th Level, Scion of the Outer Planes (Good Outer Plane) feat
You can channel cosmic forces of good to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Soothe Pain. When you or a creature within 30 feet of you takes damage, you can use your reaction to reduce that damage by 1d10 + your proficiency bonus. You can use this benefit a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
Review by Sam West, Twitter:@CrierKobold
Reactions are coveted abilities basically every character wants multiples of; it's the reason spells like Shield and Silvery Barbs are so ubiquitous on powerful spellcasters. Soothe Pain is a reaction and a pretty reasonable defensive one at that, but I really struggle to envision wanting to sink two feats into getting it.
If I’m starting with a background that comes with Scion of the Outer Planes, Good is already the worst option of the five variants to pick, as Sacred Flame is a replaceable, mediocre damage cantrip usually worse than a weapon attack roll, and resistance to Radiant damage is easily the worst of the bunch.
If you’ve got an odd modifier you need to improve, and you already have committed to the fantasy over the mechanical lacking that comes with Good Aligned Scion of the Outer Plane, and you’re playing a paladin, fighter, monk, or some other character that’s lacking in reasonable reactions, this might find a home on your sheet at some point. Getting it over weapon-based feats to improve your round-to-round performance seems suspect, and I don’t usually want something like this over utility improvements I can get through spell-based feats.
With the competition out there for your feat, you’re not going to face problems finding thematically appropriate options for becoming a righteous defender. This isn’t a particularly compelling route to go to make that character not just holy, but mechanically useful.
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