Prerequisite: Elf or Half-Elf
The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:
Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20
Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
Elven Accuracy: Missin’ Impossible
Review by Sam West, Twitter:@CrierKobold
Gracefully slipping through the underbrush, the pointy-eared ranger rolls to a clean stop atop the wooded hill overlooking the battlefield. A furious spotted and maned gnoll warband leader laughs manically, leading troops charging towards the hamlet. The ranger nocks an arrow: this one has to count. The elf goes still, waiting for the shot, until the gnoll lifts its head, exposing its neck. The arrow lets loose, crossing the gap and embedding itself into the war leaders throat, stifling it's laughter and bringing disorder to the warband.
Elves are pretty, elves are graceful, and elves are accurate. That’s their whole thing. Elven Accuracy takes this concept and runs with it, giving them a mechanic that is yucky good, and attaches it to a free bonus Dex, Int, Wis, or Cha, dealers choice. It’s nuts. If you’re an elf and need to flip one of those scores to even for the modifier bump, even if you primarily attack with a different one of those four options, you’re setting yourself up to turn advantage into super advantage, the kind you can’t really get outside of Lucky.
Going from 2d20 take the higher to functionally 3d20 take the highest has some neat effects on your dice averages. Your odds of getting a 5 or less is less than 2%, and your odds of getting a 10 or less is a little less than 13%. Your chances of having your outcome be a 15 or higher is roughly 64%; compared to normal advantage (roughly 50% chance to get 15+), you’re upping your odds of high rolls by almost 15%. If you just need to roll an 11 or higher with your +8/+9 mod to connect, with advantage you’d get there 74% of the time. With Elven Accuracy, you’re getting there nearly 87% of the time.
Do you NEED super advantage when you already have advantage? Probably not, but when it compounds with a modifier increase, it's excellent. It makes multi-attack characters nearly never miss, and crit a LOT. You go from a 10% chance to crit to nearly a 15% chance to crit when moving from advantage to super advantage, and when you’re making a lot of attacks, that adds up quickly.
This is the kind of feat you take when you want to be a better murder machine, and you care about bumping up one of your four ability scores that you care about. If you are a rogue, fighter, ranger, or monk, this feat will make your moments of advantage all the sweeter, while simultaneously making you better at whatever you want to be better at. Without the modifier improvement this probably isn’t worth it, as it's kind of overkill, but with it, it will feel real nice.
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