Agent of Order 5e
Prerequisites: 4th Level, Scion of the Outer Planes (Lawful Outer Plane) feat
You can channel cosmic forces in order to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Stasis Strike. Once per turn, when you damage a creature you can see within 60 feet of yourself, you can deal an extra 1d8 force damage to the target, and it must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + the modifier of the spellcasting ability you chose for the Scion of the Outer Planes feat as spectral bindings try to ensnare it. On a successful save, the target escapes. On a failed save, the target has the restrained condition until the start of your next turn. These bindings manifest as chains or some other symbol of stasis. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Review by Sam West, Twitter: @CrierKobold
Restrained does four things: it reduces the affected creature’s speed to zero, grants advantage to attacks against them, imposes disadvantage on their attack rolls, and imposes disadvantage on their Dexterity saving throws. Getting that three to six times per long rest on top of that many d8+ your Proficiency bonus damage bumps is excellent.
The main problem is you need to jump through the hoops of getting Lawful Scion of the Outer Planes. Lawful is one of the better options, as I rate Guidance quite highly at tables lacking it otherwise. If you’re taking a background that grants you Scion, this seems like a fantastic 4th-level option to both bump your main attack mod up to the next even score for a modifier increase while also getting a great new expanding pool of restraining hits.
This seems like a home run on Paladins looking to lock down enemies and beat the crap out of them once they’ve got Extra Attack. Any multi-attacking character can use the restrained condition to set up their subsequent attacks on the same turn, making it a fantastic addition to options like Monk and Fighter as well.
Ranged characters can use this effectively, too, though. Rogues can use it to set up their allies while “pinning” a target to prevent it from chasing you down. Eldritch Blasters and other attack-based spellcasters have an incentive to stay right on the edge of this to keep enemies at bay in the first few rounds of a fight.
Of the options, Agent of Order seems like the strongest to me. It still is a hard sell to take two feats for it, but with the background bonus feat, I can see this making its way onto a ton of character sheets if you can stomach the lawful background.
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