The top of the 5e class food chain, Wizards kinda have it all already. The best utility in the game, the best spells in the game, they can very easily get the best defense and damage, and will succeed at basically anything you ask them to do.
Read MoreBest Races for Warlock 5e
Warlock is one of the most polarizing classes in the game. Some think they are underpowered, some believe they are overpowered, but I actually fall right in the middle. I think Warlocks are the most balanced class in the game, providing some incredibly strong options if you know what to pick, while not letting the power level go too terribly high.
Read MoreBest Races for Sorcerer 5e
As one of the strongest classes in the game, Sorcerers are already pretty well off. They aren’t super hungry for many feats like many other classes, they get most of the best parts of the Wizard spell list, metamagic, and a couple of truly stellar subclasses in Clockwork and Aberrant.
Read MoreBest Races for Rogue 5e
Best Races for Ranger 5e
The Ranger is a half-caster that mixes spellcasting and weapon attacks much more evenly than the Paladin (or at least it should, cast more spells Ranger players! And not just Hunter’s Mark!). This means that there’s a lot of things a Ranger might want from their race.
Read MoreBest Races for Paladin 5e
As a martial class focused on weapon attacks primarily, Paladins are predisposed to races that grant a feat at level one more than almost any other class. This makes races selection tough if you want to play anything other than a Variant Human or Custom Origin.
Read MoreBest Races for Monk 5e
Monks really struggle, especially past level 5, so I’d recommend you think long and hard about your race selection. You need to wring every drop of power possible out of a Monk to make it compete with other martials, and picking a synergistic race is a good place to start.
Read MoreBest Races for Fighter 5e
The standard martial class that specializes in making a lot of attacks and doing them well, and excels at single target damage above all else. Honestly, it focuses so hard on single target damage that it actually plays to its detriment, leaving many Fighters lacking in areas like support and utility, especially outside of combat.
Read MoreBest Races for Moon Druid and Wildshape 5e
In this article, I will go over each race very briefly and note what features do and don’t work while Wildshaped. I will also rate each race for their potential performance as a Moon Druid focusing on Wildshape, and then give a quick top 5 at the very end for those of you who just want to know the best of the best.
Read MoreBest Races for Druid 5e
The Druid is my pick for the second strongest class in the game, just behind the Wizard. The reason being the Druid’s extremely strong spell list, having some of the best summoning and control options in the game, combined with their ability to swap spells out for anything on their class list each day.
Read MoreBest Races for Cleric 5e
Since there are so many ways to take a Cleric, we’ll break these recommendations down into the best races for Defense and Utility. There aren’t really any races that provide extra damage that synergize well with the Cleric’s spells and abilities, so we’ll exclude those for this list.
Read MoreBest Races for Bard 5e
Best Races for Barbarian 5e
The Barbarian is one of the weakest classes in 5e, really only excelling at single target damage and physical defense. They offer basically no utility, only slight support through select subclass features, are terrible at the most important saving throws, and they are incredibly feat hungry while also demanding high stats to function as intended.
Read MoreBest Races for Artificer 5e
5e Race Reviews: Custom Origin
Introduced in Tasha’s Cauldron of Everything as a way to create your own race, the Custom Origin is also one of the most busted options in the game. It all comes down to it providing a feat at level 1, and the right feat will frequently be stronger than any combination of racial abilities.
Read More5e Race Reviews: Kobold
With their penchant for traps and inventions, insatiable love for all things draconic, and a reckless abandon that would make a daredevil blush, Kobolds can work well for a wide variety of classes and builds thanks to their versatility, but they likely will never be the best choice for your build.
Read More5e Race Reviews: Leonin
Where the Tabaxi have a niche as the fastest race in the game, Leonin really don’t have anything special to call their own, besides one ability, but that feature has its own problems. It’s not all bad though, so let’s get into the breakdown.
Read More5e Race Reviews: Thri-Kreen
An easy winner of the “least visually appealing race” award, the bugfolk Thri-Kreen are a strange, yet extremely unique option, both mechanically and flavorfully. As insects, they’ve got an extra set of arms, which by itself creates a whole host of possibilities.
Read More5e Race Reviews: Plasmoid
For all of you who want your D&D character to mirror how you feel when you wake up each morning, here’s the Plasmoid! I’m a big fan of this one conceptually and mechanically, as both are very unique. There’s only one way to play as an ooze, and we get tons of interesting features to flesh out that fantasy.
Read More5e Race Reviews: Giff
The Giff are hippofolk, and yet another race that seeks to fulfill the fantasy of being the biggest guy in the room. Unlike most similar races however, the Giff don’t just empower melee martial builds. In fact, the Giff seem to empower ranged martials the most, leading them in a pretty unique direction.
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