Resurrection has to exist for reviving long dead people then; the only problem is it caps at a century. I guess you have the niche reward of growing back body parts and and dispelling mundane diseases, but it doesn’t solve magical problems.
Read MoreResilient Sphere 5e
4th level slots that temporarily deal with a problem are numerous, and while Resilient Sphere is probably worse in that case than Banishment and Polymorph, Resilient Sphere comes with the flexibility of being an odd protection piece and a hilarious image.
Read MoreSecret Chest 5e
Secret Chest doesn’t really solve any problems needing to be solved. You can stash away some important secrets I guess, but you know what also can do that? A box, a shovel, and some dirt. The fact that the box will eventually be destroyed as well makes the spell lack a lot of cool world building options.
Read MoreRay of Sickness 5e
As written, this is a bottom of the barrel damage spell you probably shouldn’t take on characters beyond those craving the power to shoot sickening bolts at people.
Read MorePower Word Heal 5e
Power Word: Heal is doing something a lot of other spells do, and yes, is doing it a bit better than them all, but is majorly party dependent, and probably isn’t worth your slot.
Read MorePhantasmal Force 5e
Characters that are looking for a tool dedicated to manipulation will love this spell, but most any character can pick it up and find uses for it. Illusion magic has near endless utility gated only by your creativity and your DMs willingness to put up with it.
Read MoreLightning Arrow 5e
As you let loose this 3rd level spell you’ve waited till 9th level to get, you have to come to terms with its damage, and man, that damage SUCKS.
Read MoreHunger of Hadar 5e
Maximizing the effectiveness of Hunger of Hadar comes down to keeping creatures in the area. Blinded creatures suffer from having all attacks made against them happen with advantage, and all attacks they make come with disadvantage.
Read MoreHex 5e
Hex gives a tool to a suite of archetypes that otherwise would feel terrible without it a means of staying competitive and useful in combat without clearly outshining any other character.
Read MoreHail of Thorns 5e
As far as 1st level spells go, Hail of Thorns is offering a decent chunk of damage attached to a short or longbow hit. Large quantities of small enemies aren’t typically something martial characters are that great at managing. Hail of Thorns is a narrow, but cheap, answer to some of those encounters.
Read MoreGrasping Vine 5e
Grasping Vine is caught in this awkward area alongside being compared against some lower level options that seem like a far better rate for the effect you’re getting, ultimately leaving me grasping at straws for reasons to take Grasping Vine.
Read MoreFriends 5e
Friends is at its best in games where bar fights and conflict are the norm and often done just for fun. At the disposal of a bard who loves to sow chaos in a group who embraces it, Friends offers an easy way to expedite exposition while eliciting excitement in the form of coming to blows with whomever you charmed.
Read MoreFeign Death 5e
All in all Feign Death is fine. It's a neat ritual to pull out when you’ve got an incredibly stupid idea, just costs you preparnig it, and has some odd cases you’ll want to keep in mind should disease be a major threat.
Read MoreControl Weather 5e
Practical uses primarily exist in the exploration pillar of play, but the concentration prerequisite weighs down its actual utility tremendously. One or two unforeseen encounters can waste the slot by just breaking concentration. Whatever weather was a concern before can manifest again.
Read MoreSeeming 5e
The actual cases where Seeming excels over lower level spells are rare. Spells that include the words “any number of creatures” and have durations without concentration of up to eight hours should be powerful, but in this rare case, the whole is worse than the sum of its parts.
Read MoreSequester 5e
As a concept for world building and as a tool in the hands of a villain hiding a powerful weapon or storing an ancient evil, I love Sequester. It isn’t ever a spell I think a player should consider taking, and ultimately is a waste of time for players to read in nearly all cases. It shouldn’t be a player option like this; Sequester is a DM tool, and should be treated as such.
Read MoreShapechange 5e
For a 9th level spell, Shapechange delivers even with all the caveats holding it back. It can open up the game to new directions of play, offers ludicrous power at the majority of tables it's cast at, and holds up well against some of the strongest other spells in the book.
Read MoreStone Shape 5e
This is another one of those spells where it may not read particularly strong, but in practice with a creative mind and a diversity of environments, it can stand out as an amazing tool to have access to.
Read MoreStoneskin 5e
If you know you’re going against multiple forces where you can confidently say you can maintain concentration over the full hour for more than one encounter AND have it matter each encounter, it's great. Otherwise just take one of the known busted 4th level options.
Read MoreStorm of Vengeance 5e
Storm of Vengeance does a lot of little things, and no big ones. For a 9th level spell, if you really want it to be worth the slot, you have to get to and want Round 3s effect and round 5-10s effects all while maintaining concentration on the spell.
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